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Resume

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Relevant Experience

> Flight 33, Sherman Oaks, CA (7/11-12/16 (includes several long-term assignments))
Freelance Maya generalist. Used Maya to create both stereoscopic and monoscopic visualizations for scientific and historical documentaries. Performed a wide range of tasks, including modeling, texturing (using Photoshop and Maya's Hypershade), animating (objects and cameras), lighting and mental ray rendering, including the use of passes and layers. Some light dynamics work, Syntheyes tracking and use of the Octane rendering engine also. Used After Effects to build base compositions of rendered layers to aid the compositing department.

Shows Listing:
* The Universe
* History of the World in Two Hours
* Invisible
* Deadliest Space Weather
* Big History
* America's Secret Slang
* Secrets of the Earth
* DeepTime History
* Doomsday: 10 Ways the World Will End

> Crazybridge Studios, Pasadena, CA (10/07-4/08; 2/09-4/09; 9/09 (10 days); 7/10-8/10 (6 days); 10/15 (2 weeks))
Freelance Maya animator. Used Maya to reference geometry, lay out scenes and animate various objects including air force fighters, bombers, warships, tanks, spaceships and scene cameras. Some light modeling and texturing also.

Shows Listing:
* Enterprise: Battle 360
* Patton 360
* Universe
* A fighter plane virtual ride featuring a Vietnam War aerial battle

> MastersFX, Los Angeles, CA (8/15-9/15)
Freelance Maya generalist. Responsible for scene layout, animation, lighting and final rendering. Some modeling, texturing, light rigging, tracking (using Syntheyes) and photogrammetry. Project was a feature film due out in 2016.

> Mammoth Sound and Vision, Santa Monica, CA (8/12-10/12)
Freelance Maya pre-viz artist. Used Maya to create around half a dozen environments for pre-visualizing a stereoscopic, virtual ride. Subject matter included cities and natural settings. Responsibilities included modeling, camera animation, lighting and rendering.

> The Zoo FX, Calabasas, CA (1/11, 4/12-5/12 (2 weeks))
Freelance Maya generalist. Used Maya for various kinds of projects. Duties included modeling, texturing (using Photoshop and Maya's Hypershade), animating (objects and cameras), lighting and mental ray rendering. Subject matter included detailed environments (outdoor and indoor), desktop PCs, clothing for a character, spacecraft and photo-realistic planets. Projects included a pre-visualization of a new Chinese amusement park (Xian Park), a Limp Bizkit music video, an independent science fiction film and two high-resolution web-based spots for a new Vizio line of personal computers.

> yU+co, Hollywood, CA (3/11 (7 days))
Freelance Maya generalist. Used Maya and After Effects to create main title elements for the feature film, Green Lantern. Duties included photo-realistically texturing planets and asteroids, and animating a camera. Used both After Effects (for generating an animated texture) and Maya to create a stereoscopic version of the DC halftone eye.

> The Famous Group, Culver City, CA (11/10 (9 days))
Freelance Maya pre-viz animator. Used Maya to reference geometry, lay out cityscapes and to animate cars and cameras for animatics. Shots were for an automobile commercial.

> Furious FX, Burbank, CA (8/08-1/09, 2/10-5/10)
Freelance Maya generalist. Used Maya to create 3D digital effects sequences for the cinematic features Race to Witch Mountain and Gamer. Duties included scene set-up, object animation, shader-creation and rendering. Some light modeling, lighting, particle dynamics and fluids. Utilized Photoshop for texture creation.

In addition, was hired as texture artist, lighter and renderer for a Sony video-game trailer. Responsible for creating photo-real shaders for two of the sets. For my assigned shots, I also lit both the set and characters. Created myriad render layers for mental ray rendering (including motion vector, ambient occlusion, beauty, mattes, etc.).

> 23D Films, Hollywood, CA (4/09-5/09)
Freelance Maya generalist. Used Maya to refine and down-rez high-poly cruise ship model. Also responsible for its lighting and some camera animation. Project was a pending Disney Channel sitcom.

> Barbed Wire, Santa Monica, CA (7/08-8/08)
Freelance Maya generalist. Used Maya to create a commercial spot for Hot Wheels. Responsible for scene set-up, texturing, lighting, modeling and compositing (using After Effects).

> Motion Theory, Venice, CA (8/06-9/06; 12/06-2/07; 6/07 (one week); 7/07-9/07)
Freelance Maya generalist. Used Maya to produce 3D digital effects sequences for several television commercial spots (including Nyquil, Gatorade, Sony and Exxon-Mobil, among others), and one Modest Mouse music video. Duties included modeling, texturing/shader-creation, animating, lighting and rendering (using both mental ray and Renderman for Maya).

> Whodoo Effects, Santa Monica, CA (3/07-6/07)
Freelance Maya generalist. Used Maya to produce 3D digital effects sequences for the cinematic feature, Charlie Wilson's War. Duties included modeling, texturing/shader-creation (using Photoshop or Maya's own procedural textures), animating, lighting and using mental ray for rendering. Also created some test comps using Shake as well as After Effects.

> eVox, Rancho Dominguez, CA (10/06-12/06)
Freelance Maya artist. Used mental ray for Maya to render photo-realistic stills of automobiles. Renders used for automotive company web sites. Some shader creation and light modeling.

> Threshold Digital, Santa Monica, CA (7/05-6/06)
Staff Maya generalist. Used Maya for the studio's 3D animated feature, Food Fight. Responsibilities included modeling and lighting city environments, modeling two cartoon characters and creating a fireworks particle system. Used PolyTrans conversion software to convert pre-made Lightwave models into Maya-compatible .OBJs. These models included numerous buildings and characters. Also used Maya to clean and fine-tune these files.

> Sassoon Film Design, Santa Monica, CA (5/05-7/05)
Freelance Maya generalist. Used Maya to build various models for the stereoscopic Imax production, Magnificent Desolation. Some of the models included an astronaut's helmet, a lunar rover antenna array, lunar terrain, and other miscellanous items for the astronauts. Also did some particle R&D for lunar dust kicks. Used SynthEyes for tracking some of the live footage.

> Zoic Studios, Culver City, CA (1/05-4/05 (6 separate assignments of varying length))
Freelance Maya generalist. Used Maya to create 3D digital effects sequences for episodic programming. Responsible for various aspects of shot creation including modeling, texturing/shader-creation (using Photoshop to create texture maps), lighting, animating and rendering.

Episodics:
* CSI: Miami
* Point Pleasant
* Untouchables (Discovery Channel)

> Stargate Digital, South Pasadena, CA (3/02-1/05)
Staff Maya generalist. Used Maya to create 3D digital effects sequences for broadcast episodics and features. Responsible for all aspects of shot creation, including modeling, texturing (using Photoshop or Maya's own procedural textures), lighting, animating and rendering (using Mental Ray). Also created pre-comps in After Effects to test the Maya output and to facilitate the work of the compositing department.

Episodics:
* Crossing Jordan
* CSI
* CSI: Miami
* ER
* Fast Lane
* Las Vegas
* Threat Matrix
* Twilight Zone

Broadcast features:
* Carrie (NBC)
* Do or Die (SciFi Channel)
* Helen of Troy (USA Network)
* Spartacus (USA Network)
* Terminal Invasion (SciFi Channel)

Feature film credit:
* White Noise

Software and Operating Systems Used

* Maya
* Photoshop
* After Effects
* Illustrator
* Syntheyes
* Mac OS X
* Windows

Awards

Received Emmy award as part of the award-winning team that created the graphics for Big History, a 2013 H2 Channel documentary series.

References available upon request.

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